The Videogame Ethics Reader
Paperback list price: $ 99.95
Cognella Direct Ebook: $75.95
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In this book, Zagal has collected a series of essays that offer an amazing array of perspectives and views. Game designers, sociologists, legal scholars, media theorists, game researchers, philosophers, and more, all offer their views and insights on varied and diverse sets of issues. Topics include potential effects of violent content in videogames, cheating and anti-social behavior, business practices in the games industry, social and cultural diversity and representation in games, moral values in games and gameplay, freedom of expression, and how games are uniquely positioned as an art form to encourage players to reflect on ethics and morality.
The Videogame Ethics Reader is a unique collection of writings on videogames and ethics by leading scholars and practitioners. It includes game analyses, case studies, and thought-provoking essays that serve as a valuable companion to traditional ethics textbooks. This book provides an entry point for thinking, deliberating, and discussing ethical topics surrounding videogames and their accompanying technologies. It also serves as a springboard for examining how this relatively new medium can provide us with insights on many of the moral and ethical questions that have been with us for centuries.
Publisher Direct Versions — Available through the Cognella Student Store for confirmed adoptions |
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$75.95
Best Value! |
Publisher Direct Ebook | Publisher Direct ebooks are available in your Cognella account immediately after purchase and provide access for 180 days. Our ebooks run on RedShelf and VitalSource with annual/perpetual options available. |
$89.45
Ships Free! |
Publisher Direct Paperback | These special, discounted paperback editions are sold exclusively through the Cognella Student Store (store.cognella.com) for confirmed adoptions. They are not available through other retailers. The books are printed on demand, do not have an ISBN, and are not intended for resale, which results in savings we pass along to students. Most Publisher Direct Paperbacks also come with free, immediate access to the first 30% of the ebook and FREE shipping. |
Higher Education Bookstore Pricing — These suggested retail prices include a total projected mark-up of 25% |
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$71.96
Best Value! |
Inclusive Access Ebook 978-1-5165-5940-4 |
We partner with both RedShelf and VitalSource to provide day-one access to students through campus bookstores. Bookstores and these vendors share in the total projected mark-up. Learn more about Inclusive Access at cognella.com/inclusive-access. |
$89.95 |
Binder Ready/Loose Leaf Talk to a rep for ISBN details |
Binder Ready versions have pages that are loose leaf, three-hole punched, and fit into any standard three-ring binder (not included). They are fully typeset, include front and back covers, and are available at a discount compared to standard paperbacks. Contact us for course adoptions; not available for individual purchase. |
$99.95 | Paperback 978-1-60927-635-5 |
Standard paperback version. Contact us for course adoptions; also available for individual purchase through national wholesalers and retailers — and from our website directly — see Purchase button above. |
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$89.95 | Ebook 978-1-5165-5940-4 |
Ebooks are available for individual purchase (180-day access) through either RedShelf or VitalSource. Bookstores and these vendors share in the total projected mark-up. |
$159.95 | Hardcover 9781516550623 |
Great for libraries and rental programs. Contact us for course adoptions; also available for individual purchase through national wholesalers and retailers. |
$89.45 | Other Formats Talk to a rep for details |
Other formats (spiral bind, perforated, etc.) may be available. Contact us for course adoptions; specialty formats are not available for individual purchase. |
—Chris Bateman, game designer, philosopher, and author of "Game Writing: Narrative Skills for Videogames" and "Imaginary Games"
...a thoughtful book for anyone interested in the importance and impact of games in our lives.
—Drew Davidson, Director, Entertainment Technology Center - Pittsburgh Carnegie Mellon University